Distant Thunder's Charms, with details

Charm Cost Duration Type Effect
Ferocious Jab 1 mote Instant Supplemental Extra successes are doubled for determining damage.
Sledgehammer Fist Punch 3 motes One turn Simple Doubles damage after extra success are added, but before the object's soak is applied. Only works against inanimate objects.
Excellent Strike 1 mote per die Instant Supplemental Add up to 6 dice to one attack.
Golden Essence Block 1 mote per 2 dice Instant Reflexive Add dice to parries (up to Def. pool).
Precision of the Striking Raptor 1 mote per die Instant Supplemental Add dice to a Thrown attack. Movement is restricted to double the Thrown dice pool in meters. Declare Essence expenditure prior to the attack roll.
Triple-Distance Attack Technique 3 motes Instant Supplemental Weapon range is tripled for purposes of determining distance-related penalties.
Ox Body Technique (x2) None Permanent Special Adds health levels as per rules (two instances purchased to date).
Durability of Oak Meditation 1 mote per die One scene Simple Roll up to Stamina+Resistance in dice. Each success adds one to bashing soak. Charm may be used multiple times, but the character cannot gain soak greater than Stamina+Resistance.
Increasing Strength Exercise 3 motes per dot One scene Simple Increase Strength up to character's Essence rating.

Chris Carter <*> <carter@q7.com>
Created: 5 October 2002