Charm | Cost | Duration | Type | Effect |
---|---|---|---|---|
Ferocious Jab | 1 mote | Instant | Supplemental | Extra successes are doubled for determining damage. |
Sledgehammer Fist Punch | 3 motes | One turn | Simple | Doubles damage after extra success are added, but before the object's soak is applied. Only works against inanimate objects. |
Excellent Strike | 1 mote per die | Instant | Supplemental | Add up to 6 dice to one attack. |
Golden Essence Block | 1 mote per 2 dice | Instant | Reflexive | Add dice to parries (up to Def. pool). |
Precision of the Striking Raptor | 1 mote per die | Instant | Supplemental | Add dice to a Thrown attack. Movement is restricted to double the Thrown dice pool in meters. Declare Essence expenditure prior to the attack roll. |
Triple-Distance Attack Technique | 3 motes | Instant | Supplemental | Weapon range is tripled for purposes of determining distance-related penalties. |
Ox Body Technique (x2) | None | Permanent | Special | Adds health levels as per rules (two instances purchased to date). |
Durability of Oak Meditation | 1 mote per die | One scene | Simple | Roll up to Stamina+Resistance in dice. Each success adds one to bashing soak. Charm may be used multiple times, but the character cannot gain soak greater than Stamina+Resistance. |
Increasing Strength Exercise | 3 motes per dot | One scene | Simple | Increase Strength up to character's Essence rating. |